Build Synty Sidekick characters inside Godot.
Import your packs, pick parts, paint, preview animations and export game-ready characters. Free and open source.
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Unofficial. Not affiliated with or endorsed by Synty Studios. No Synty assets are included: you need your own Sidekick packs and licence. Synty, POLYGON and Sidekick are trademarks of Synty Studios.

Sidekick Studio in the Godot editor
A Synty Sidekick character creator for Godot
Everything happens in a Sidekick tab at the top of the Godot editor, next to 2D, 3D and Script.
Import your packs, no Unity needed
- Reads Synty
.unitypackagefiles directly (streamed, not unpacked to disk) or a pack folder from a Unity project. - Takes the modular parts (FBX), the character presets (.sk) and the colour maps; ignores the rest.
- Progress bar with Cancel, and a clear report of anything that failed.
- The Library page lists your packs with part and preset counts. Remove a pack in one click; the library folder is configurable.
- Tested on real packs, for example Fantasy Skeletons (123 parts, 10 presets) and SciFi Robots (140 parts, 12 presets).
Parts, slot by slot
- 38 slots grouped as Head, Upper body, Lower body and Attachments (helmets, masks, back items, shoulder and knee pads).
- Start from any Synty preset, grouped by pack, or Random (one species, optionally limited to one pack).
- Search, plus filters by pack and species (human, zombie, robot, skeleton, elf, goblin).
- Left and right parts stay matched automatically.
- Tweak any part: size, move X/Y/Z and turn X/Y/Z around the bone it hangs from, so it keeps following the animation.
Body shapes
- Build (skinny to heavy), body type (masculine to feminine) and muscles, with Default, Slim, Heavy and Athletic presets.
- Any single part can have its own body shape, for example a bulky coat on a slim body.
Colours
- The 16 × 16 Sidekick colour regions as a grid, with the colours in use highlighted.
- Click a square, or click the character to pick the colour under the mouse. Hovering highlights and names the part.
- Glow per colour with a strength slider, for eyes, visors and runes.
- Apply any palette from your packs. "Make unique" gives one part its own colour when parts share one.
- Toon shading slider, from smooth to cel.
Animation preview with retargeting
- Add animation files: glb, gltf, fbx, tscn, scn or an AnimationLibrary.
- Mixamo, Synty / Unreal mannequin and Godot humanoid rigs. Bones are matched by role and retargeted to within a few degrees of the source pose.
- Play, pause, scrub, speed, loop and rest pose.
Export game-ready characters
- Saves a
.tscnyou can drop into any level. - One baked mesh (one draw call per character) or separate part meshes.
- Bone names: Sidekick (Unreal style), Mixamo or Godot humanoid profile.
- Material: the included Sidekick shader (glow, toon) or a StandardMaterial3D.
- Optionally adds the previewed animations (AnimationPlayer), the editable recipe (.tres) and a portrait PNG.
Runtime characters
- A
SidekickCharacternode and aSidekickReciperesource build characters in your game, for an in-game character creator or random NPCs. set_part()·set_body()·set_region_color()·parts_for(slot)
Workflow
- Live 3D preview with Front, Side, Back and Face views, turntable and lighting presets (Studio, Daylight, Night, Flat).
- Undo and redo (Ctrl+Z / Ctrl+Shift+Z). Save and open recipes as .tres or .json.
How to use Synty Sidekick packs in Godot
- ImportPoint the Library page at your Sidekick .unitypackage files or a pack folder.
- BuildPick parts, shape the body, paint the colours and check the character with real animations.
- ExportSave a .tscn with one baked mesh or separate parts, or build characters at runtime in your game.
Install the Godot plugin in three steps
- UnzipUnzip into your Godot project folder. You get
addons/sidekick_studio/. - EnableProject › Project Settings › Plugins: enable Sidekick Studio.
- ImportOpen the Sidekick tab, go to Library and import your Sidekick packs. Start with the Starter Pack: it has the base bodies.
What you need
- Godot
- 4.4 or newer (tested on 4.7)
- Renderer
- Forward+ or Compatibility
- Sidekick packs
- Your own Synty Sidekick packs and licence
- Disk
- About 10–15 MB per imported pack
- Version
- 0.1.2 · 2026-11-04
- Licence
- MIT
- Price
- Free
Good to know
Can I use Synty Sidekick characters in Godot?
Yes. Sidekick Studio imports your Synty Sidekick packs straight from the .unitypackage files, without Unity, and exports Godot scenes you can use in any Godot 4.4+ project.
Is this Synty's official Sidekick tool?
No. Sidekick Studio is an unofficial, independent tool by ZEXP. It reads the same Sidekick packs you bought from Synty and brings them into Godot.
Keep the library private
The imported library contains Synty's assets. Keep it out of public repositories (the default .gitignore does this). Exported characters work without it.
Why is it free?
We made it for our own game, Mom Get The Camera, and share it with the Godot community.
Texture warnings during import
Warnings about missing textures in the Output panel are harmless. The plugin paints with its own colour maps.
Source code
A GitHub repository is coming with a future version.
Versions
- 0.1.22026-11-04Fixed importing packs inside the editor. Cleaner pack names. Better first character with non-human packs.
- 0.1.1Fixed the plugin failing to load on a brand-new project. Undo and Redo start disabled.
- 0.1.0First release.
Unofficial. Not affiliated with or endorsed by Synty Studios. No Synty assets are included: you need your own Sidekick packs and licence. Synty, POLYGON and Sidekick are trademarks of Synty Studios.
Sidekick Studio is made by ZEXP and released under the MIT licence.